![]() ![]() Myself, personally, I am a fan of train robbery movies. And if you have buildings with goods sitting around - that means those building are doing nothing, as they cannot create new goods/productions until the existing ones are collected. Only when your goods are sitting around uncollected, can they be plundered. See the Forge Hall Forum, the top thread and longest in months is complaining about neighborhood shuffling and plundering.The best advice/information you will probably ever get, is to set your City up so that you can collection your goods/productions at a set time and minimalize the amount if time that your goods are sitting around. With a lot of friends and a decent guild you'll find they are always motivated and can't be plundered.ĭon't waste time complaining about being plundered, INNO has not done anything about it. Coins/supplies set to as long as you can, I use 24 hour housing and 24 hour supply production. ![]() Set your Goods production for when you know you will be on to collect as soon as they finish. Of course another will replace them.ġ) and 2) really suck. The current plunderer will advance out of your neighborhood sooner or later. ![]() One poster was upset that after swearing at a plunderer she got plundered more.Ģ) Stop advancing in any way. You're stuck with them at least until the next recalc, maybe longer.ġ) Ask them NICELY to stop. I found really loud music, not mowing my lawn, and letting my dogs have their way on my neighbor's lawn to be fairly effective. ![]()
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